showing 9 games

namepublisher(developer)year arrow_downwarddescription
Treasure Hunt Mad Hatter Software?This is a challenge, so don't cheat and read the program listing. Use your imagination.
You are exploring caves and trying to find 20 treasures. Some are easy to get, others are very difficult because you have to figure out how. When you first play, you will probably make a lot of mistakes. The more you play this game, the more secrets you will discover, and thus, the more treasure you will find. All 20 treasures can be found in about an hour of play if you know what you're doing. Your first problem is to draw a map of the caves. Good luck, you're gonna need it.
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Goblins Programma International1979This is the original text-only version that sold no more that 30 copies (maybe only 13). But one of those copies has a place in history for being purchased by Roberta Williams. This game was very infuential for [url=game-108770]The Wizard and the Princess[/url].

This game is rediculously hard even by advanced difficulty text adventure standards.[spoiler=spoiler;close]Finding a pinned note and taking it will not lead to winning the game. The player must also take the pin. READ BOOK, alone is useless. The player must also READ COVER. Likewise, LOOK, is often useless where LOOK GROUND is required.. There are no indications of which directions a player may move. Not unheard of for text-adventures with North-South-East-West movement, But this one includes six additional possibilities. Players are forced to try all of them to discover the map. Many puzzles and combats
can be solved or avoided by taking actions from another room. Cartoon and magic logic is often mixed with real world facts and logic in very inconsistant ways. Cartoon example: how to make cement out of quicksand. Use lime of course. Lime, as in fruit[/spoiler]
The later text plus graphics version included some subtle visual hints but but really didn't decrease the difficultty.
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Mugwump Creative Computing1979https://vintagecomputer.ca/files/Electronic%20Systems%20Computer%20Products%20Catalog%201980/Electronic%20Systems%20Computer%20Products%20Catalog%201980.pdf***Mugwump is a textual game in which the player's spatial reasoning skills are put to the test. In a 10x10 grid four Mugwumps are hidden, it's up to the player to find them all in as few guesses as possible. Each turn the player may guess a coordinate and consequently is told if a Mugwump was hidden on the location and the distance to all the remaining Mugwumps. labelminimizesubject
The Caverns of Mordia Lothlorien Farming1980 labelminimizeminimize
Goblins Highlands (Antonson Labs)1981 labelimageminimize
Super Quest  Softside1982[WIP]
MSRP: $3

This game is massive by any standards at 1024 total locations. That is 4 times larger than the overworld and dungeons of The Legend of Zelda. Everything is in real-time and offers no other respite than a few sparely place shops. Shops are also the only place games can be saved. Strength is the only stat. It is increased in small random increments only by drinking strength potions bought from shops. Currency does not come from killing monsters but only from rare chests dispersed throughout the labrynth. Killing monsters gains XP which mainly counts as a high score (since winning the game is unlikley). Most screens have monsters that will be there every time you arrive no matter if you have defeated them previously. There are also random monster encounters that happen everywhere except shops, there is no pause to escape them or leave time to make your own map.

Story:
In a future on Earth with too much magic and too much technology, a one-of-a-king technomagical artifact was created to keep balance between the two. Being more powerful than it was intended, it stifled all change for either. A powerful king decided to used technology to hide and negate the effects of the artifact. With the artifact sealed away in a labyrinth of traps and unnatural guard creatures magic began overwhelming technology. 200 years later, a hero is chosen to brave the labyrinth and recover the artifact.

Entering initials is explained in-game. Heroes are sponsored by nobles so when the hero is asked who their sponsor is, it's the player.
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Lost Ark of the Covenant Microscan1984Interestingly, the developer was able to reduce the hires mode's 4 lines of text at the bottom of the screen to only a single line. This is quite an achievement considering that the 4 lines text are a [b]hardware[/b] feature of the Apple ][ and are made to be either on or off with no way, in the hardware, to adjust the height. This single line limit is a frustration some players, but a button press toggles instantly to all-text mode so the last 23 lines can be seen at once. labelminimizeminimize
Demon's Winter SSI1988 labelimageminimize
Ruins of Keledoor author1988 labelminimizeminimize
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